Re-Collect is a responsive installation that uses sculptural objects, live recordings and playback, to draw attention to the visitors’ physical presence and movement within the installation space. The overall interactive experience is nuanced with light fluctuations and sound cues. Visitor triggers sounds recordings, ambient light fluctuations and an evolving sound composition that is played back […]


anyWare will be a distributed sculpture that will include three physical objects placed in three different physical locations. These objects will be individually connected to the Internet, where they will also have a virtual presence.  The virtual objects will be accessible by a web interface that permits an on-line overview of the three installation spaces […]


The DareDroid is a biomechanic cocktail making dress that uses medical technology, customised hardware and human temperament to provide you with a freshly made cocktail. The human host and robotic dress work together to provide you with a cocktail in exchange for a game of “Truth or Dare”. The robotic performance playfully transgresses and explores […]


The Plant(iPod)Installation explores the active relationship between objects in the space of the gallery, and the body of the viewer. Predominantly sculptural in nature, the installation is comprised of eight plant/prosthetic objects of various shapes and sizes, spread out in a grid like fashion throughout the gallery, and spaced about one and a half meters apart. The […]

Branch Replacement Project

The Branch Replacement Project is a series of sculptures. …the word stump, a word that refers to both the body that is maimed and the prosthetic that replaces it. The stump of a limb is replaced by a wooden leg, also referred to as a stump. The cut-down root of a tree is a stump, and by […]


Hedonistika is a curatorial project by Simon Laroche and Jane Tingley‘. Hedonistika – Montréal’ produced by Elektra festival, is the inaugural exhibition of the larger umbrella festival concept – Hedonistika, which was conceived of by monochrom, an art-technology-philosophy group based in Vienna, Austria.  Hedonistika will occur in different cities world wide, and so its form […]


Propinquity, is a ludic experience, explicitly focused on the body rather than the screen, that is designed to evoke both dancing and fighting games. It focuses on full body interaction and the use of sound and game play mechanics to produce an intensely social and physical experience. Two participants wear soft patches with proximity sensors […]

Peripheral Response

Peripheral Response is a responsive installation, which uses the body’s peripheral nervous system as a launching point for an exploration of how the body relates to its environment. As a starting point for this installation, I used the human Cutaneous sensory system, or the receptors in the skin that convert external data into nervous impulses, which […]

The Body: trichobothria

The Body: trichobothria is woven in a non-linear form of weaving or lace making called bobbin weave, and refers to the flesh as a sensory organ allowing us to sense our environment. Not unlike trichobothria, which are the hairs on a spider’s leg allowing it to sense its web, the system of web-like nerves in […]

Foresta Inclusive

Project Outline for installation at the Sandilands Discovery Centre in Manitoba, Canada: Foresta Inclusive will be an outdoor sculptural sound installation that will also exist online. The project evolved out of the ‘Branch Replacement Project’. The physical part of the project will be sculptural in nature, attentive to its physical environment and will use local […]